Welcome to Sradia!

Dive deep into this strange, dark world, filled with magic, weird creatures and technologies!

The realm is in flames, as its two greatest countries - Union of Srakotanian Socialist Republics and United States of Abserika rage a war for Vrotjebit - a magic-conducting material, that is crucial for the technological progress. 



Vrotjebit Crystal


Your name is Mip Mop, and you are a member of an ancient Cowboy Order - part of Abserika's special forces specializing in giving quick response to the most dangerous of threats.

Armed with your trusty revolver and a soul converter, you have to travel through the continent and defeat all threats to national security!
And do not worry if you die - you are replaceable.


About The Game


Totally Ordinary Cowboy Runner, as evident by its name, is an endless runner, where You take the role of a cowboy. 

You are equipped with a weapon and a soul-converter, which extracts Vrotjebit out of enemies' souls. As you collect enough Vrotjebit, you can use the soul converter to summon bosses and open space-shifts that take you to different places of the world. 



The game takes place on the continent known as Abserika, which is surrounded by the Un-Unsailable Ocean.


Map of Abserika

 

The continent is divided between four countries: 

  • Ice Domain of the North
  • United States of Abserika
  • Bugsico 
  • Isles of Bjik

You start the game inside the USA, in the Srojave desert, and then make your way all around the continent. All locations are locked in few tiers, with each next tier being more difficult than the last one, and the tiers are unlocked by upgrading the soul converter with the collected vrotjebit.


[IMPORTANT] Development Status

The game is still in development, and lacks a lot of features and content. Game will be constantly updated and polished up until and after the full release on PC and mobile devices. 

All feedback is appreciated, and I will do my best to find time to personally respond to all of it. 

All the already released features will be marked in a list below. All features that are not yet added to the game will be posted in devlogs when they are implemented, as well as marked as [DONE] on this page.


Game's Features

  • [DONE] Infinitely Spawning levels and enemies
  • [DONE] Changing zones
  • [DONE] Summoning the boss
  • [DONE] First Boss
  • [DONE] Leaderboard
  • [DONE] Collecting and saving currency
  • [DONE] First five zones
  • [IN DEVELOPMENT] Character Customization and Upgrades
  • [IN DEVELOPMENT] Inventory Display
  • [IN DEVELOPMENT] More Bosses
  • [IN DEVELOPMENT] More Zones
  • [IN DEVELOPMENT] Improve UI
  • [IN DEVELOPMENT] Bestiary with info on the enemies as well as world's lore
  • [IN DEVELOPMENT] More/Better Music and Sound Effects
  • [IN DEVELOPMENT] Fixing bugs/ Improving Player Experience/ Making the game BETTER :>


Play Guide

 

Jump

 

Shoot

 

Collect souls and swap zones




Additional information


The game is being developed along with video-devlogs on YouTube, you can check them out here:


I also have a Twitter if you want to keep a closer eye on the development process :)

StatusIn development
PlatformsWindows, HTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorHuggetz
GenrePlatformer, Adventure
Made withUnity
Tags2D, Endless Runner, Fantasy, Indie, infinite-runner, Pixel Art, Sci-fi, Western
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
LinksYouTube, Twitter

Download

Download NowName your own price

Click download now to get access to the following files:

totally-ordinary-cowboy-runner-win.zip 52 MB
Version 0.0.1.1

Development log

Comments

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(+1)

I will be playing this live 1/31 around 630-7 PM EST =).


Twitch.tv/Twallsx4

Oh nice I hope you'll enjoy it :D

(+1)

I didn't get a chance to last night was too tired after work I will be on today about 4-5.

(+1)

I think there should be a pause menu so we could change volume settings while playing. It's kinda stupid that I have to die or press windows button to lower volume.

Also, dodging things is very hard and unclear sometimes. Maybe some kind of dash ability that would give you i-frames would be nice.

And my last thought. Maybe those blue things flying from enemies should not be required to change location or summon boss? The game rarely allows to kill an enemy without taking damage and even if you do kill one, there's still a chance that you won't progress any further. My suggestion is to make every single kill increase the count and to make enemies only drop healing things (and money, if/when it gets added).

(+1)

Thanks for the feedback!

Yeah, I should really add a pause menu, dunno why I didnt think about that... 

As for the other two things yeah, I'll try to find a way to improve those systems, maybe adding some i-frames to the beginning of the jump. I'll have to think about it :D

And these blue essences you collect double as money, you can see that in the menu after runs (thinking about it, I might want to also put it into the pause menu)